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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- The Prince dashes into the Palace to save the Princess, an
accurate archer is taking aim and his only chance is to hide, duck
and dodge the repeated shots as he works his way down the long
hall...
- To give the richness to the palace with the available technology
of Prince of Persia 3D 256X256 and 256x512 textures were used
repeatedly in place of 128x128 and 64X64 textures requiring many
selection sets to prevent texture popping. A certain color of purple
became our transparency.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- Hey BTW Prince, I hope you were not too distracted, because
there are also spike traps in the floor (we tried to give you a
hint)...
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- What are you going to do now Prince; the guard has closed the
gates. You better find a warm air grill to smash and get in that
way; or something ...
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- Pulled in by a golden ray of vertex light and assisted by a
friendly mage, the Prince discovers a special box. Keen to the
intricacies of Arabic puzzles, the prince finds a way to open the
box, low and behold, there is a 'freeze arrow' within ...
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- Is this not the same guy that was shooting arrows at you from
below? He now has a staff, it is now time to take your
revenge...Prince, you know have a bow and arrow to add to your
arsenal! ...
- To give the richness to the palace with the available technology
of Prince of Persia 3D 256X256 textures were used in place of
128x128 and 64X64 textures requiring many selection sets to prevent
texture popping. A certain color of purple became our transparency.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- Hmm, pay attention Prince, I know that chandelier looks too
bright and pointy for this beautifully ornate bath house and funny
about all those cracks in the pool floor ... perhaps there is
another purpose ... wait, pay attention, there is a little guy
hitting me with a staff and he really does he pack a wallop...
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- Good job Prince, you managed to turn on the water - [you know
that you are now going to have to freeze the water with your 'freeze
arrow', climb up the ice waterfall, jump into that open window, cut
down the chandelier, break the central bath floor, turn on the water
to the warm bath, and open the gates to extinguish the furnace,
before you can jump below into the basement...don't you?]...
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- Well, here we are down in the basement. Now you know that that
poor prisoner on the treadmill was pumping the water when you
selfishly pulled that switch to fill the baths (no electricity in
ancient Persia, you know!) ...anyway, despite his torment, he will
give you a hint of how to get to the second part of the Palace by
jumping through that conveniently open grate into the Cistern below
(Well, of course there is a cistern, we needed water to feed the
baths don't you know!)...
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- You cant just expect to jump in a strange hole without finding
something lurking below. Kill the beast and climb the stairs out of
there...
- This was a good foggy place to have a level change and bridged
the Palace 1 and Cistern levels.
- Previewing the cistern through a large grate at the end was made
possible, to give the player a good idea of what is coming and where
he is headed.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- Great, another archer taking pot shots at you. It is a
good thing there are extra arrows lying around. If you miss him you
will just have to go get him. It is just a small 'leap of faith' to
that hanging rope and a big swing on to the stair beyond...
- This was the first swinging rope for the player. There was a
gradual introduction to new skills, weapons and increase in
difficulty of the enemies and traps through the course of the game
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- The first counter-weighted elevator in ancient Persia.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- If you fall in the water, you better swim fast or get taken by
the sister of the sea monster you slew [Sorry, but we could not have
you swimming too far!] ...
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- As the prince took a long ride in his boat, he needed time to
fight off the assassin, that jumped in on him. In order to keep the
geometry down in this seemingly endless cistern, the lead game
designer and I mostly occluded the end of the level with fog and
moved the same 10 sections of cistern geometry around and past the
boat. This also allowed the prince to fight on a static platform,
which was necessary.
- With the gamma pumped up in this still you can notice the 'Trompe
l'oeil' texture at the edge of the cistern that I created from a
screenshot of the finished geometry.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- As the prince reaches his destination he has to figure out a
series of counter weighted lifts and puzzles to get out of the
Cistern and to the Palace 2 level.
- Originally, there was a huge water wheel that was built at the
end of this level to bring the Prince through a series of puzzles
that was not inserted into the game due to lack of time.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- As the door closes behind the prince he is met by the strongest
guard he has met yet.
- As part of the marketing effort we mapped the face of an avid
fan on the guard.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- Upon defeating the guard and making it past a head slicing trap,
the Prince must figure out a series of counterweighted ramps to get
to the upper levels of the palace. Some of the puzzles involved
throwing switches, accessing secret rooms, pushing weights out of a
huge counterweight and taking large jumps to make it to the top of
the scissoring stairs. This shot of the grand scheme was taken in
fly view.
- Given the complexity of this puzzle the scripting in 3dsmax
became a little complex.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- As the Prince climbs the ramp the drawbridge beyond and gate
close in front of him. Again the carrot is pulled away from him.
There is a cut scene somewhere here with the Princess being taken
again just out of his reach.
- The Prince will have to find another way to the library beyond.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- Because the Prince relied on the geometry around him to walk and
run, he did not react to well to moving objects. We had to freeze
him in place and lock him (link him in Max) temporarily in order
that he could appear to move on moving planes without breaking the
game or falling into space.
- At this point in the level the Prince has reactivated the
counterweighted ramps by pushing a weight back on to it; removing
the great wall that separated him from the 'Great Hall' where he now
stands.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- The great hall was an opportunity to have a great view outside
the palace and some perspective on the rest of the world we were
trying to paint. A few other artists worked hard on modeling and
painting a landscape that was reduced to a large map.
- I tagged the fountain here to give full health points, a
'fountain of youth. Lighting and torches hinted subtlly at many
secrets.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- A few more climbs, some more found potions and the prince
arrives at the top level.
- Come on prince, I know someone is shooting arrows at you, you
are just going to have to do a few trapeze maneuvers followed by a
large swinging jump to get over there and deal with him.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- This is a shot to the next large selection set of Palace 2. The
raised drawbridge can be seen.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- The prince here has to do some rooftop climbing and take a huge
leap again and slide down the ramp to the waiting soldier beyond.
The camera was tagged here to give a side view of the Prince sliding
down the steep ramp.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- After working his way through the guard house at the exterior,
the Prince opens the large gate and enters this large room and gets
direction from another meditating mage on what he should do. He is
also drawn to this strange contraption above which he will encounter
later. I think we had visions of using a flying carpet at this
point, but it became too problematic for us. The prince pulls a book
from the shelves to rotate on a platform to a secret stair.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- After working his way through the guard house at the exterior,
the Prince opens the large gate and enters this large room and gets
direction from another meditating mage on what he should do. He is
also drawn to this strange contraption above which he will encounter
later. I think we had visions of using a flying carpet at this
point, but it became too problematic for us. The prince pulls a book
from the shelves to rotate on a platform to a secret stair.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- Again, with limited polygon and textures of the time, it was
desired to make a huge space, but to achieve this the dropping of
the level geometry etc. had to be handled differently here, by
breaking it up more. Geometry in this huge room was also occluded by
layer fog and depth fading. The doors at the top and bottom opened
and closed to close off the geometry beyond.
- The Prince found ways to jump in and out of the stacks and
platforms of the library, while getting shot at until he reached the
librarians book access machine.
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PRINCE OF
PERSIA 3D
SAN FRANCISCO, CA, USA
BRODERBUND 1998-1999
- Finally, at the top level inside the dome of the palace library,
the iris door closes. The prince works his way outside one of the
doors to find a 'feather potion'. At this time the player has little
choice but to jump off the top of the tower seemingly to his death
over the large chasm below. The game was redesigned at this point,
and it became the Prince's (or the players) biggest 'Leap of Faith'.
Over to another cut scene, the prince floats down to a bridge
spanning the chasm below and to the next level.
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