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FREELANCER
AUSTIN, TX, USA
MICROSOFT - 2001 - 2003
- Most of the bases in
Freelancer were part of in-game cinematics.
- Bridging many work groups
within the Freelancer teams; I worked on the motion capture
animation, 3d asset creation, final set lighting, cinematic
animation with our proprietary editor and particle FX to create many
levels within the game.
- Due to the length of
Freelancer's development, many of the assets had been created many
years prior and required rebuilding and retexturing to bring them up
to date; this was also true for the motion capture data that
required reshooting.
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- There were many teams within
the game: 3d artists, a cinematic team, Motion capture team, game
designers and programmers.
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FREELANCER
AUSTIN, TX, USA
MICROSOFT - 2001 - 2003
- One of the guys on the team
modeled my head, so occasionally I showed up in the game on random
characters.
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