PRINCE OF PERSIA                            SAN FRANCISCO, CA, USA              BRODERBUND / MATTEL INT. - 1999

  • I was a level designer for this game. I designed and completed  3 levels known as the Palace 1, Palace 2 and Cistern levels.
  • I did some animation in a software called 'Motivate'.
  • Primarily the level geometry was built in Lightwave and exported to 3DSMax for vertex lighting and texturing, primarily because Lightwave was lacking UVW maps at the time. It was also easier at this point to export to our game engine.
  • I also did some scripting of 'Traps' and animated objects