PRINCE OF
PERSIA
SAN FRANCISCO, CA, USA
BRODERBUND / MATTEL INT. - 1999
- I was a level designer for
this game. I designed and completed 3 levels known as the
Palace 1, Palace 2 and Cistern levels.
- I did some animation in a
software called 'Motivate'.
- Primarily the level geometry
was built in Lightwave and exported to 3DSMax for vertex lighting
and texturing, primarily because Lightwave was lacking UVW maps at
the time. It was also easier at this point to export to our game
engine.
- I also did some scripting of
'Traps' and animated objects